Board Game Helps Autistic Players Express Emotions Through Images

Summary: A new study finds that the storytelling board game Dixit may help people with autism express their thoughts and emotions. By selecting from illustrated cards, players can convey personal experiences and discuss complex topics like identity, anxiety, and social misunderstanding.

Autistic participants used the game to share both their challenges and strengths, as well as critique societal perceptions of autism. Researchers believe such games can foster empathy and communication between autistic and neurotypical people.

Key Facts:

  • Visual Expression: Autistic participants used illustrated cards to articulate emotions and experiences.
  • Three Core Themes: Card choices revealed themes of challenge, strength, and societal impact.
  • Social Bridge: Researchers believe games like Dixit can enhance mutual understanding and dialogue.

Source: University of Plymouth

A board game through which players use images on cards to develop and tell their own stories could be particularly appreciated among people with autism as it offers a means to explain their thoughts and feelings, a new study has shown.

Dixit, an award-winning game published by the French company Libellud, invites participants to select one of 84 illustrated cards which they feel matches a title suggested by the designated storyteller.

Based on this, the researchers say that playing Dixit could be particularly effective for autistic people since rather than having to come up independently with inspiration, participants could use the cards to evoke emotions about their condition. Credit: Neuroscience News

For this study, researchers asked 35 autistic participants – split into groups of between five and eight – to place a card that they felt best described autism, and then being asked to explain the reasoning for their choices.

Analysing the responses, the researchers found the cards placed by participants covered three main themes:

  • Challenges – where participants chose cards that spoke to the difficulties experienced by neurodiverse people, including symptoms of autism and their effects that resulted in anxiety and exclusion;
  • Strengths – where participants chose cards that spoke to the unique traits of autistic people that make them excel in certain areas;
  • Society – through which participants highlighted how people’s perceptions of autism created a divide between autistic and neurotypical people that exacerbated any challenges they may already experience.

Based on this, the researchers say that playing Dixit could be particularly effective for autistic people since rather than having to come up independently with inspiration, participants could use the cards to evoke emotions about their condition.

They also believe it and similar games could go some way to creating a conducive environment for learning about different life experiences, bridging the gap between autistic and neurotypical people.

The study was published in Discover Psychology, and led by Dr Gray Atherton and Dr Liam Cross from the School of Psychology at the University of Plymouth.

Dr Atherton, the new study’s lead author, said: “Sometimes it can be hard to find the words to explain something personal and complicated.

“That can include how what it feels to have a condition like autism, that comes with lots of stereotypes and misperceptions. Opening up about this by playing a game, and then being able to use images to support your words, may be a real breakthrough.”

Dr Cross added: “This study adds further evidence to the idea that gamified approaches might make it easier for people to talk about difficult topics.

“In terms of double empathy, or the ability for people with and without autism to understand each other’s lived experience, Dixit could be an important step in forming these relationships between groups.

“We are currently following up on this with schools to see if children can use it to more easily talk about complex topics like grief, bullying and divorce.”

Dixit was one of several games played in community groups for autistic adults across the UK as part of a larger study, also led by Dr Atherton and Dr Cross, on the connections between autism and board gaming.

Previous publications as part of the same programme of research have showed that people with autism are overrepresented in the board gaming community compared to the general population, and that they felt playing modern board games provided a social outlet in a structured space.

About this ASD and emotion research news

Author: Alan Williams
Source: University of Plymouth
Contact: Alan Williams – University of Plymouth
Image: The image is credited to Neuroscience News

Original Research: Open access.
Metaphors and myths: Using the board game Dixit to understand the autistic lived experience” by Gray Atherton et al. Discover Psychology


Abstract

Metaphors and myths: Using the board game Dixit to understand the autistic lived experience

Autism is a condition that takes on many meanings, particularly to those with lived experience.

Exploring these meanings is paramount to being able to improve the way that autistic people are treated in the wider world.

To further examine autistic lived experience, a new form of qualitative analysis was developed in line with the growing trend of gamification, or creating a game-like condition for exploring different domains.

In this paper, we present Dixit-elicitation, a form of qualitative inquiry that uses the popular board game Dixit to interview autistic people about their experiences living with the condition.

Themes and subthemes relating to challenges, strengths, and societal expectations are discussed, along with the images found in the relevant Dixit cards, which lead to a more nuanced understanding of the metaphors and myths experienced by autistic people.

These themes are discussed, along with the consideration of Dixit-elicitation as a new method for qualitative inquiry.